Chapter 9. Working with Audio Events
We spent a healthy amount of time in the early chapters of this document talking about clips and their centrality to music production in Bitwig Studio. Even as the last few chapters have focused on other facilities of Bitwig Studio, clips are still a central part of the conversation. They are the vessels which hold our musical ideas, allowing us to manage, manipulate, copy, and vary these fragments into something greater. And while we can call the clip our \"musical atom,\" science tells us that atoms are made up of even smaller pieces and particles. In this chapter and the next, we will discuss the audio events and note events that clips are made of. (Whenever we refer to the \"musical content\" of clips, we are referring to the same audio events and notes.) We have already examined the various capabilities for manipulating whole clips, whether they are Arranger clips (seesection <>) or Launcher clips (see section <>). By using the Detail Editor Panel, we will begin working at the event level and seeing what tools are available to us at this deepest level of musical arrangement. And once we couple that interface with theInspector Panel, most of the editing options and optimized workflows offered by Bitwig Studio will now be at our fingertips. So let us begin the detail work of creating and preparing music. Next stop: audio events.